The problem I run into is that if the Kitchen is cold enough to provide refrigeration, then the workstation gets a cold temp work speed penalty. (The only way into Deep Freeze is through one of the refrigerated rooms) The kitchen pulls from Deep Freeze and cooks meals with one stack of meals being kept in the Kitchen at 52F, and the rest put in Deep Freeze. I had a three-room setup that I liked where animal carcasses would be stored in the butchery at 52F, then the meat stored in Deep Freeze at 26F. What is your ideal setup for Butcher / Kitchen / Deep Freeze / Easy Access Meals megaplex? Batteries were definitely worth the effort once I got them researched, though. I was usually only running about a 5-day surplus on food (#desert life), so it was pretty rare to see things rot. It will go above freezing occasionally, but since you usually don't have deep stocks of food at that stage in the game, it's not much of a risk. My recent colony did well running the fridge on just Windmill power. it might be that windmills blow more or less in other environments or more chaotically with Randy Random, I don't know. *Note that all my colonies have been on large hill or mountainous terrain and usually with Phoebe Chillax. But all the time I save not researching batteries and building interim power infrastructure I can reallocate to properly building a really good fridge and cooling cushion zone, which ends up being a benefit for the entire life of the colony. Sometimes the windmill situation can get a bit precarious if I get hit by a bad heatwave before I have geothermal researched. In the early stages of a colony with a medium sized fridge I find this solution decent enough that I've been skipping battery (and solar) research entirely and just bee-lining straight for geothermal, which then gives me lots of rock solid power into the end-game. Windmills are also really resource cheap to build. So even though a windmill frequently stops generating power the downtime is never long enough for your food to rot.* And at mid- to peak power generation you can easily keep two sub-zero coolers running, so the fridge gets back down to sub-zero temps really quickly. And low temps above sub-zero will also meaningfully slow the rotting process and buy you an extra day or two. The trick to remember with rotting food is that it takes several consecutive days before it'll spoil. For new colonies I found a workable solution to this problem with windmills
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |